Atari ST games list! 
 
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8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

First Samurai

First Samurai
GenreAction Adventure
DeveloperVivid Image
PublisherImage Works
Released1991
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
First Samurai was originally developed by Vivid Image for the Commodore Amiga OCS/ECS home computers and also for the Atari ST, Commodore 64 and PC (MS-DOS) in 1992 and in 1993 for the Super Nintendo.
 
Review
First SamuraiSTORY / GAMEPLAY
First Samurai takes place in a fictional feudal Japan world where an evil entity called The Demon King has taken over the world and unleashed hordes of powerful creatures aiming to destroy humanity. The great Master of the Samurai clan has tried to stop him but defenseless as he was towards Demon King's magic powers, he finally lost his life in battle. Before leaving this world, the Master summoned a Wizard Mage in order to train a faithful and skillful samurai warrior. You, as the samurai, fight your way through the game's levels using your sword and martial arts skills. But the quest is hard, since you are called to fight alone against numerous monster-like enemies of the underworld, from simple bats to gigantic beasts, until you ultimately find and kill the Demon King. Along the way, you will find food and drink Japan's national "Sake" to increase your energy while you must always hit the magic pots with your sword to trigger a checkpoint (very useful). If your energy drops enough, you will end up losing your sword and you will have to fight the beasts with your bare hands, so the sword must be re-gained ASAP by killing enemies and get the magic pot they release when they die! To finish each level, you must confront a boss character. The gameplay is quite tough after a while, since the game hides a lot of traps. Fortunately the difficulty level is not frustrating.

GRAPHICS / SOUND
The Atari ST version has good graphics in both backgrounds and sprites but with less colors (up to 24) compared to the Amiga and PC. Also, some background details (like the planets, as illustrated in the gallery) are missing. Surprisingly, the sprites move quite good on screen but the overall scrolling is a bit slow. Note that there are several impressive details such as flame pits and waterfalls that add a lot to the overall presentation of the game. But, what the ST version really lacks is the sound quality. The music is a not as good as the original (Amiga) while the in-game sound effects and tunes are quite basic! Nevertheless, the game looks and sounds cool enough to attract your gaming interest! First Samurai is among the most decent Atari ST games!
 
Screenshots
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
  • First Samurai
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



31 colors
Commodore Amiga OCS/ECS



21 colors
Atari ST



46 colors
PC MS-DOS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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